AI Insights · Timothy · September 2021
Top 5 Fidget Toys Games on iOS in the Middle East for Q3 2021
Discover how the top 5 fidget toy games performed on the iOS platform in the Middle East during the third quarter of 2021, with insights on downloads, revenue, and active users.
During Q3 2021, the fidget toy games category on iOS in the Middle East saw varied performance across the top 5 apps. Data from Sensor Tower provides a detailed look at weekly trends in downloads, revenue, and active users.
Slime it: Slime Game Simulator by Slime4Fun experienced a decline in weekly downloads, starting at 1.3K at the end of June and dropping to 49 by the end of September. Weekly revenue saw a downward trend as well, peaking at $1.4K in late June and decreasing to $850 by the last week of September. Active users followed a similar pattern, starting at 8.7K and steadily decreasing to 4.8K.
Ketchapp's Fidget Spinner had more stable weekly downloads, ranging from 320 to 154. Revenue varied, with a notable peak of $306 in late August and a low of $11 in mid-September. Active users decreased from 729 to 507 over the quarter.
Antistress - Relaxing games, published by Moreno Maio, saw weekly revenue peaking at $157 in late August, with a low of $22 in mid-September. Active users showed a decline from 506 at the end of June to 275 by the end of September.
Tran Dinh Hung's Fidget Toys 3D had impressive download numbers, peaking at 32.2K in late August. Weekly revenue also saw a peak of $153 in late August. Active users hit a high of 59K in late August before settling at 42.2K by the end of September.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. saw modest weekly downloads, ranging from 123 to 24. Revenue peaked at $32 in mid-July and dropped to $11 by the end of September. Active users were highest at 250 in mid-July and fell to 50 by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.